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CLASS 31 · PRESCHOOL AGES 4–5

Science, Nature & Discovery

Age 4–5 YearsClass 31Adventures 30 science gamesSubjects Plants · animals · weather · light · sound

Explore plants, animals, weather, habitats, light, sound, water, and everyday science through playful discovery activities. Thirty draw-on-the-picture adventures — every one played on its own science illustration, with plain written instructions and a printable worksheet twin in the Science worksheet library.

Predictions to make, insects to count, magnets to test, habitats to match and one graduation lab — every question is one big picture your child draws right on.

Meet the adventures Science is best in short, curious sittings.
PLAY · THE 30 SCIENCE ADVENTURES

Thirty science adventures.

Start anywhere curiosity points. The shelves run in a gentle order — grow first, graduate last — but every game stands alone. Each adventure twins with a printable worksheet at /worksheets/science/.

All 30 adventures are playable and printed today — Class 31 is complete, every game audited against its own artwork before it shipped.

TAKE IT OFF SCREEN

Science play at the kitchen table.

Drop a spoon and a cork in the bath (04). Melt an ice cube on the windowsill (15). Raid the recycling with a magnet (11, 21). Grow a bean in a jam jar (01, 18). Blow a dandelion and watch the seeds fly (22). Every game here has a real experiment hiding inside it — the picture is the invitation.

SUPPORTING RESOURCE · EXPLORE SCIENCE FLASHCARDS

Explore the Science Flashcards.

The thirty adventures above teach HOW to explore — predict, test, draw and try again. The flashcard collection teaches WHAT each idea means: what an ant trail is, why rain falls, where a shadow comes from, how a magnet pulls without touching.

Every card gives grown-ups a plain-words why-it-matters note and a two-minute experiment to try at home. Open one before or after its matching adventure — the words make the play make sense.

The cover of the Science, Nature & Discovery flashcard collection — thirty-five printable science idea cards for ages 4–5.
A NOTE FROM THE PRINCIPAL

For the grown-ups.

Early science is predicting, testing and talking — never a quiz. Every game here asks your child to commit to a guess first, and every miss brings a friendly explanation instead of a penalty. The say-lines are written so YOU can steal them for bath time and walks.

The worksheets are the paper twins — the same experiments with room to predict, circle and draw. Browse the science worksheets and print the adventure your child loved. Playing games never marks a class complete; only real game finishes do, and only for the child chosen in My Classroom.

More from the Principal’s Office

CLASS COMPLETE

What a scientist!

Every solved experiment builds the curiosity real science stands on. The shelves remember where you left off for your chosen child.

FLASHCARDS

Prefer printed cards?

The cards from this class also live in the flashcards library — every card has its own page with the picture, the words to say together and a download button, ready for away-from-screen time.