Twenty-nine story games you play with pictures.
Sequencing, clues, feelings, retelling, memory and story paths — real comprehension adventures played right on our own storybook artwork, with plain text instructions a grown-up can read aloud.
Bunny’s Growing GardenPlant the seed, water the sprout, watch the flower grow — write 1, 2, 3 for Bunny’s day.Story sequencing
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Teddy’s Missing BackpackLook around Teddy’s room, follow the clues, and circle where the backpack waits.Using picture clues
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Little Lion’s FeelingsMatch each story to Little Lion’s feeling — draw the line.Feelings in stories
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Fox’s Rainy Day SurpriseSunny, then rain, a blue umbrella — circle what Fox does next.Predicting what happens next
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Owl’s Storybook WorldDraw a line from each character to where their story happens.Characters and settings
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Puppy’s Helping HandsA stuck ball, scattered crayons, a thirsty friend — circle the best way for Puppy to help.Problem and solution
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Squirrel’s Mixed-Up MorningSquirrel’s morning is mixed up — write 1, 2, 3, 4 to fix it.Story sequencing
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Giraffe’s Picture DetectiveBalloons, a kite, a swing — look closely at the playground and answer three picture questions.Looking for details
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Duckling’s Cause & EffectDraw a line from what happened to why it happened.Cause and effect
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Hedgehog’s Story MapFind WHO, WHERE, and WHAT in Hedgehog’s story — circle each answer.Who, where, what
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Mouse’s Story Retelling TrainMatch each picture to BEGINNING, MIDDLE, or END and load Mouse’s cookie train.Beginning, middle, end
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Little Bear’s Big DecisionA crying friend, a busy road, a spill — circle the best thing for Little Bear to do next.Best-choice thinking
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Beaver’s Story BridgeGather logs, build the bridge, cross the river — circle FIRST and LAST.First and last
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Rabbit’s Hidden CluesSnowy, rainy, hungry — read Rabbit’s clues and circle the thing Rabbit needs.What do you need?
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Penguin’s Silly Story FixA toothbrush on a sneaker, a bicycle in a nest — circle the picture that makes sense.Does it make sense?
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Butterfly’s Story JourneyGarden to pond to forest to meadow — draw the line along Butterfly’s journey, in order.Story order on a journey
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Raccoon’s Memory ChallengeA red blanket, two apples, a blue cup — look hard, then draw what you remember.Story memory
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Dragon’s Story Ending StudioA planted seed, baking day, a bike ride — circle the ending that truly fits each story.Story endings
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Fox’s Story Shadow MysteryThree shadow mysteries — look at the clues and circle what happened.Reading picture clues
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Turtle’s Story TimelinePack the basket, picnic, wash the dishes — circle BEFORE the picnic and AFTER it.Before and after
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Koala’s Character DetectiveDraw a line from each character to what they did.Characters and actions
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Elephant’s Story SurpriseA party hat, three candles, a gift from Monkey — answer the questions about Elephant’s surprise.Story questions
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Panda’s Picture Story PuzzlePanda built a kite — write 1, 2, 3, 4 to tell the story.Story sequencing
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Otter’s Story Treasure HuntLook at Otter’s river story and circle the right clue for each question.Story clues
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Ladybug’s Missing Story SceneSeed, then a mystery middle, then a sunflower — circle the missing scene.Missing story part
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Dolphin’s Story QuestionsFind WHO, WHERE, and WHAT in Dolphin’s ocean story — circle each answer.Who, where, what
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Squirrel’s Story ConnectionsDraw a line from each problem to the picture that fixes it.Problem and solution
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Little Deer’s Story PathsRain at the window — help Little Deer pick the story path: inside, umbrella, then out into the rain.Story choices
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Storybook Castle ChallengeThree story challenges guard the castle: order the story, read the feeling, pick what happens next.The grand story challenge
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Every card is one real game. 29 of the planned 30 adventures are playable now — 24, Unicorn's Story Choice Garden, joins the moment its artwork is uploaded. Progress is saved on this device for the child chosen in My Classroom.
What each game practises.
The collection climbs one slope: ordering stories (Bunny’s garden, Squirrel’s morning, Panda’s kite, Mouse’s train), reading picture clues (Teddy’s backpack, Rabbit’s needs, Giraffe’s detective, Otter’s hunt), matching feelings and characters (Little Lion, Owl’s world, Koala’s detective), reasoning about problems and best choices (Puppy’s helping hands, Little Bear’s decision, Squirrel’s connections), and remembering, predicting and fixing stories (Raccoon’s memory, Dragon’s endings, Penguin’s silly fixes, Turtle’s timeline, Ladybug’s missing scene, Little Deer’s paths) — up to the castle challenge that mixes them all.
Say the prompt aloud with the game, ask “why do you think so?”, and let the giggles at the silly answers do the teaching. Every worksheet twin prints without a screen.