}
WRITING ADVENTURES

Thirty pencil-control games, played with a finger or a stylus.

Real on-screen tracing: winding paths, loops, waves, zigzags, spirals, mazes, dot-to-dots and shape outlines — each with its own goal, gentle feedback and a worksheet to print. Works with touch, Apple Pencil, stylus, mouse and trackpad.

This way to Class 27 The class that goes with these adventures: Early Writing & Pencil Control.

1. Curves and Paths

Six friendly roads to trace — winding, looping, waving, zigzagging, spiralling and arching over the rainbow.

2. Lines and Direction

Straight lines with a purpose — build a spider web, solve a maze, connect dots and march through the safari.

3. Connect and Complete

Connect the points, trace the bones, sew the patch and skate the eight — careful, meaningful lines.

4. Shapes and Outlines

Shape drawing proper — arches, right angles, mirror wings, woolly humps, circles, rectangles, ovals, triangles and C-curves.

5. Creative Stroke Practice

The grand finale — creative stroke practice that pulls every skill together under the sun.

Every card opens one real tracing game. Progress — opened, completed and when — is saved on this device for the child chosen in My Classroom.

FOR GROWN-UPS

How the drawing works.

Each adventure shows the owner's original illustration with a transparent drawing layer laid right over it. The layer is aligned to the artwork's true pixel size, so a stroke lands exactly under the finger, the stylus or the mouse on every screen size and rotation — and because the picture itself is the activity, nothing on the page pretends to be a game.

Every page carries the same honest pencil case: nine crayons, an eraser, Undo, Redo and Clear, plus Save — and a child's adventure counts as cleared only when their finished picture is really saved. The worksheet twin still prints the same picture for away-from-screen practice.

The collection belongs to Class 27 — Early Writing & Pencil Control on the Age 4 path, beside Shape Adventures and Colors & Creativity.