}
Story Corner / MAKE · LEARN · DISCOVER

Draw a story map.

Every adventure starts with a little idea.

Ages 6–1230 minIndoors

You do not need a full page of writing to tell a good story. A map can hold the places, problems and surprises. Use pictures and a few words to plan an adventure, then tell it aloud.

Two children sharing a picture book, with a dragon, explorer and rabbit as story character ideas.
Story structure, oral language, sequencing

Choose a storytelling activity.

ONE STEP AT A TIME

Let's make it happen.

  1. Meet your character

    Draw a character in the first space. Decide what they want: perhaps to find a lost kite or deliver a letter.

  2. Choose a setting

    Draw where the story begins. Add two details that tell us about the place, such as tall trees or a noisy market.

  3. Put a problem in the way

    In the middle space, draw something that stops the character getting what they want. Keep the problem small enough to explore in one story.

  4. Find a way through

    In the final space, draw what the character tries and how it turns out. An ending can be surprising without solving everything perfectly.

  5. Tell the whole adventure

    Trace a finger from beginning to middle to end as you tell the story. Ask a listener which part they would like to hear more about; add that detail.

THE LITTLE BIT OF LEARNING

What's happening here?

A beginning, a problem and an ending create a structure a listener can follow. Drawing first can help children hold their ideas in order before adding words or sentences.

Keep the wondering going.

  • What does your character want most?
  • How does the problem change their plan?
  • Which detail helps a listener imagine the setting?

Make it work for you.

Keep it simple

An adult can scribe a sentence under each drawing. Tell the story together using first, next and finally.

Take it further

Add a second attempt that fails before the ending. Show how the character feels through an action or a line of dialogue.

Not quite going to plan?

Stuck for a problem? Try a closed gate, a missing object or a sudden change in weather. Ask what the character could try next rather than supplying the ending.

A PLACE FOR YOUR IDEAS

My story map

Draw your adventure in order. Tell it aloud using first, next and finally.

Image · prints on A4 or Letter using “fit to page”. Plain paper works just as well.

Download the sheet Open image to print ↗

You may print and use this original activity sheet at home or in your classroom. Please link to the activity page when sharing it online.

ONE IDEA LEADS TO ANOTHER

Keep exploring.

All activities ↗